The Sweetness Of Snowboarding Games

By Marci Glover


The computer has revolutionized all things in this planet. No one ever knew that one could snowboard or even play soccer on a computer, but through technology and specifically, the invention of the computer, it is now possible to play the games on a PC, and even online. The same enjoyment felt while on real snow is experienced while playing snowboarding games.

A more recent advancement in technology enables people to play the game on their phones and tablets. Since phones and tablets are portable, users are able to play regardless of place and time. They will always carry their snow and boards in their pockets wherever they go, and time will not be a limiting factor to them since they do not need all the paraphernalia usually used in real snowboarding.

Most of these games are not always available. They have low and high seasons; there are too many of them during certain times of the year and very few of them during other times. Specifically, there are usually so many of them in market between the month of October and March. Many of them flooded the market in late 90s and early 2000s.

In modern times, our markets are full of different genres of snowboard games. The most easily available ones include; Rippin Riders Snowboarding, Cool Boarders 4, MTV Sports, TrickN Snowboarding, Extreme Wintersports, Big Mountain 2000, Snowboard Kid and Freestyle Boarding among others.

Some of these games are produced in series. For example, SSX is a series that is made up of SSX, SSX Tricky and SSX 3. SSX is the first in series and helped introduce others that followed in this series. SSX Tricky; the second in the series engages Uber Tricks and SSX 3; number three in the series, is responsible for initiating the concept of a mountain.

It is also common to find these games being played in pubs, hotels, arcades and restaurants. They are normally played as businesses or as ways of entertaining guests. Before technology advanced to today level, players used to operate them using coins, and they were referred to as arcade games. This type use real snowboards in place of joysticks. The passage of time has seen the transition of the games from 2D to 3 D.

The dark side is the attachment the players develop towards playing. It has been discovered that people who play it always do not want to be away from their PCs, and all they do on their computers is snowboard. They may go to the extent of neglecting their jobs and studies just to play on their computers.

A study was done to compare the number of adults who engage in playing to that of children, and at the end of the study, it was evident that more children than adults get involved in this activity. Reasons for this status are obvious; adults have so much to do such that playing is not a priority to them. In addition to this, adults consider playing games as being something for the kids.




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